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There is a good chance Unreal Engine crashes have something to do with graphical shortcomings or inconsistencies, which can then be traced to the graphics card driver. One issue I have come across though is creating some sort of alpha mask around the radar itself, I have the objects disappear if they reach the edge of the map, but on the bottom and bottom right edges, because of the objects “pivot point” it draws over the radar edge. Tutorial on using post process materials to render objects through each other!pretty fun thing to make, super simple, and can be combined with other effects. Oh did we mention, we provide support for playing the demos in Virtual Reality.






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